Designing Tactical Games Course
The MORS Designing Tactical Games Course is a three-day course that focuses on building tactical games. Tactical games deal with maneuver and combat during individual battles. This requires the game designer to manage large numbers of complex variables in ways that allow the players to make the appropriate Warfighting decisions. Whether this is done using computer or manual techniques, it demands no small degree of simulation—the interaction of forces, the effects of human factors and technology, and the effects of the environment on combat. Any good wargame strives to produce realistic adjudications and outcomes, but the realism of tactical games is tested even more stringently because the players can more easily relate game mechanics and adjudication to their own personal experiences. All of this makes designing tactical games different—and even more challenging—than designing operational or strategic games. This class will examine some of these challenges and possible solutions in both theoretical and practical terms.
Please note: this course is not intended to be an introduction to wargaming. For an introduction, please refer to our Certificate in Wargaming.
Objectives:
Our expert instructors will address tactical games according to the different combat domains: ground, naval, and air. Participants will learn varying aspects of game design and explore future challenges from these perspectives, including but not limited to:
- Designing exploratory games—that is, games to create or test new tactics, weapon systems, or operational concepts
- Ground games:
- How good design must address basic concepts such as mission, time, space, forces, and command relationships
- How to bring all the variables together to create a realistic tactical environment for players to engage in ground warfare
- Different ways of representing ground combat based on a wide range of commercial and professional games
- Air and Naval games:
- Integration of multi-domain operations (MDO) from space to surface into the overall air-battle kill chain
- How do build games that focus on air combat operations, and air combat operations in support of ground forces
- Methods for abstracting and estimating air combat values
- Putting ordnance on not only the target, but the entire kill chain, from identification to battle damage assessment
- Additional topics, depending on participant interest
Speaker and Presenter Information
Dr. McGrady writes, speaks, and teaches on the design of professional games. He is an adjunct senior fellow in gaming at CNAS, teaches and manages game design courses for MORS/Virginia Tech, and runs a business devoted to using games and game techniques to bring innovative experiences in new areas. His recent book, Roll to Save: Gaming Disease Response, describes designing games in support of public health professionals.
In the past Dr. McGrady built and directed a team of 10-20 analysts at CNA devoted to the design and execution of professional games. Dr. McGrady has written, taught, and presented on the topic of games and their use in organizational and individual learning. He has designed and run games for many different clients ranging from the White House to the Department of Agriculture to the automotive industry. Dr. McGrady has also built a team at CNA devoted to chemical and biological response operations, including domestic response operations.
Dr. McGrady has deployed as an analyst with US Forces in Haiti during operation Uphold Democracy, onboard USS Nimitz for Desert Storm and with operational E-2C squadrons. Dr. McGrady holds a Ph.D. in Chemical Engineering from the University of Michigan. He has published extensively in the Chemical Engineering, physics, and national security literature and is widely cited for his work on the mathematics of aggregation and fragmentation.
After 26 Years in the Navy, and eight years conducting Net Assessments, Mr. Pournelle joined Group W. He constantly seeks to analyze national defense strategies and conduct Net Assessments employing multi-method approaches.
Mr. Pournelle has extensive experience in analytic and managerial aspects of strategic studies within the national security apparatus. His national security experience includes expertise in contingency planning, wargaming, modeling, simulation, & analysis and assessment and he received his Master's degree from the Naval Postgraduate School in Operations Research.
Specialties: Wargame Design, Execution, and Analysis; Operations Research; Concept Development & Experimentation; Philosophy and Application of Complexity Science
To employ over 30 years of military operations, operations research, and wargaming experience in support of the development of an effective undersea warfare force through the disciplined application of both analytic and synthetic methods within the "Cycle of Research" (Perla 1990) framework. Promoting research and development into wargaming design, implementation and execution leveraging complimentary aspects of manual "hands on" kriegspiel-style wargaming with "virtual world" and other types of technology that can facilitate player communication and decision-making within the game while also communicating information about why those decisions were made to analysts.
Relevant Government Agencies
Air Force, Army, Navy & Marine Corps, DOD & Military, Dept of Homeland Security, Dept of Veterans Affairs, NASA, Other Federal Agencies, Coast Guard, National Guard Association, Federal Government
This event has no exhibitor/sponsor opportunities
When
Tue-Thu, Nov 4-6, 2025, 10:00am - 6:00pm
ET
Cost
Designing Tactical Games Course Registration: | $3000.00 |
Website
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Organizer
Military Operations Research Society
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@morsanalytics